Blender Beginner Guide

Chapter 30a: How to import 3D models from CGTrader to Blender

Beginners guide to Blender

page_310_img_1.png

Now you can easily animate it by just changing the value.

That’s all for today!

If you had fun learning with me, don’t forget to subscribe to my YouTube channel SaTales..

I recently started a Patreon with more exclusive content like tutorials, 3D models, .blend files,behind-the-scenes videos, etc. I am also often sharing free 3D models, making quizzes, etc.You can find .blend file with animation on my Patreon 1st tier.

There is something for both free and paid members, so don’t forget to check it out.

And if you have any questions, write them down in the comments :D

Happy Blending everyone! Byeee, see you next time.

Beginners guide to Blender

ambient occlusion included) | Step-by-stepguide

Hello everyone, my name is SaTales, and today we will learn how to import 3D models withtextures like metallic, ambient occlusion, roughness, and displacement from CGTrader toBlender.

YouTube link(https://youtu.be/vGDYKE4XQ70)

First, go to CGTrader (or any other site with 3D models) and find a free (or paid) 3D modelthat you want to download.

I chose this chair.

page_311_img_1.png

Click on 'Free download,' and you will be redirected to a new page where you will need towait approximately 18 seconds.

page_311_img_2.png

Beginners guide to Blender

After the time is up, your files will be available in various formats. I decided to download an.fbx file for this example.

page_312_img_1.png

When you open the folder, you will encounter this: 6 different textures and a 3D model in FBXformat.

page_312_img_2.png

Now you can open Blender.

Select everything with “A” and delete with “X”.

page_312_img_3.png

Select the .fbx file and drag and drop it into Blender (drag and drop only works in Blenderversion 4.1 and later)

Press Import FBX

Beginners guide to Blender

page_313_img_1.png

and your chair will be imported.

page_313_img_2.png

Switch to Material Preview mode so that you can add textures and see how they look.

page_313_img_3.png

Place the cursor on the upper side of the screen as shown, and when you see a plus,

Beginners guide to Blender

page_314_img_1.png

Just pull it down to the left while holding the left mouse button.

page_314_img_2.png

Go to Shader Editor

page_314_img_3.png

Beginners guide to Blender

page_315_img_1.png

Press “N” to move that sidebar “Node” from the right

page_315_img_2.png

Now, drag and drop the file texture_diff.png. Diff means diffuse, and it is always texture for a basecolor. Of course, it can be named differently, depending on the person who uploaded the file.

Beginners guide to Blender

page_316_img_1.png

After you connect color from added texture with Base color from the Principled BSDF, the chaircolor will appear.

page_316_img_2.png

The next file we will add will be texture_metal.png. As you can assume, it is a texture for themetallic part of your chair.

Beginners guide to Blender

page_317_img_1.png

Connect the color from the metal texture with Metallic from Principled BSDF. As you can see, nowwe have a metallic-looking part, but if you look closer, something is not right. Metallic shouldn’tlook like that.

page_317_img_2.png

When you have texture for metallic, never forget to change Color Space from sRGB to Non-Color.

Beginners guide to Blender

page_318_img_1.png

Now it looks as it should.

page_318_img_2.png

The next texture that we will add is the texture for roughness.

Beginners guide to Blender

page_319_img_1.png

Connect color from roughness texture with Roughness from Principled BSDF.

page_319_img_2.png

Change Color Space to Non-Color, and you will see that your model now has varying amounts ofglossiness.

page_319_img_3.png

In this case, the Normal Map node is already here, but if you need to add it. This is how you do it.

Beginners guide to Blender

page_320_img_1.png

Go to Add → Vector → Normal Map

page_320_img_2.png

And connect Normal from Normal Map with Normal from Principled BSDF

page_320_img_3.png

Now, drag and drop the texture for normals

Beginners guide to Blender

page_321_img_1.png

And connect color from that texture with Color from Normal Map. As you can already see, seams looksweird, so just change Color Space from sRGB to Non-Color and it will be fixed.

page_321_img_2.png

page_321_img_3.png

Now drag and drop texture for height (or as sometimes is called bump). That texture can be used fordisplacement.

Beginners guide to Blender

page_322_img_1.png

Connect Color from that texture with Height from Displacement.

page_322_img_2.png

page_322_img_3.png

Connect Displacement from Displacement with Displacement from Material Output.

Beginners guide to Blender

page_323_img_1.png

And change to Non-Color.

page_323_img_2.png

Now, drag and drop the last texture, the texture for AO or ambient occlusion.

page_323_img_3.png

Go to Add → Color → Mix Color

Beginners guide to Blender

page_324_img_1.png

and put it between texture diffuse and Base Color from Principled BSDF.

page_324_img_2.png

Connect color from AO with B from Mix Color

page_324_img_3.png

Beginners guide to Blender

Change it to Non-Color.

page_325_img_1.png

And change Mix to Multiply

page_325_img_2.png

page_325_img_3.png

Beginners guide to Blender

Now, as you change Factor from 0 to 1, you change ambient occlusion as well.

page_326_img_1.png

That’s all for today!

If you had fun learning with me, don’t forget to subscribe to my YouTube channel SaTales.Also there is a first part of this video: How to import 3D models with textures from SketchFabto Blender | Step-by-step guidehttps://youtu.be/P_Gxefjggu0?si=Ax6tgtPDcaqGeHzy

I recently started a Patreon with more exclusive content like tutorials, 3D models, .blend files,behind-the-scenes videos, etc. I am also often sharing free 3D models, making quizzes, etc.

There is something for both free and paid members, so don’t forget to check it out.

And if you have any questions, write them down in the comments :D

Happy Blending everyone! Byeee, see you next time.