Chapter 26b: Modeling, and texturing a Cartoony Plant
Beginners guide to Blender
Before we start with a modeling, I need to explain something. As you can see Blender guideis moved again.
I am sorry and I know it can be frustrated so let me explain myself,
For this Guide to stay free, I needed to move it from Gumroad because of privatecomplications with the platform.
It doesn't support PayPal in general, people keep donating money and because my country'stax is complicated, it is better not to receive money than to get it.
Unfortunately, there is no option here to put it only for β¬0 but it is "pay what you want."
Then it was on the Blender Market for free but the problem is that Blender Market has thisthing.
If you put in free stuff, you need to pay monthly $49, I was paying that money, and earningeach other month $20 so I can't afford that anymore.
I was looking for a long time for a new final option, and I believe that it is Patreon.
It is free, it has a free and paid option, and for now, I don't have any problems.
Thank you so much for understanding, and sorry for all the trouble.
You can support me and my work by being on Patreon as a free or paid member. Either way,it makes me happy to meet you and to help you with your Blender troubles π
And now we continue :)
You can follow this tutorial in video format on my YouTube channel:SaTales.
This tutorial is a bit older because I made that plant in older Blender version. The biggestdifference between this guide and that video is in texturing, other stuff are mostly the same.
Select the cube and delete it with βXβ.
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Go to Add β Mesh β Plane

Switch to edit mode with βTABβ.

Scale it with βS+Yβ along the Y-axis for around 2.1.

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Press βCTRL+Rβ to add a loop cut.

Scroll Mouse Wheel up two more times too add two more loops.

Now when you have 3 loop cuts, confirm their number with LMB and then their position withRMB or ESC.

Select these two vertices

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And scale them along the X-axis with βS+Xβ for around 0.33.

Add a loop cut in the midle with βCTRL+Rβ

Confirm it with LMB and then confirm its position with RMB.

Add one loop like you did before here
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and one here

Select these four vertices

and scale them with βS+Xβ along the X-axis for aroun 0.78
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Select all these vertices

And scale them along the X-axis with βS+Xβ for around 0.49

Select these three vertices
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And move them with βG+Y along the Y-axis for around -0.27.

Select only this one vertex

and move it with βG+Yβ for around -0.19

Select this loop with βALTβ
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and while holding βSHIFTβ select the other loop with βALTβ as well.

And move them with up βG+Zβ for around 0.23

Select these two vertices
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and move them with βG+Yβ for around 0.45

Select this whole loop

and move it down with βG+Zβ for around -0.92

Switch to selecting faces with 3 and select this whole loop with βALTβ
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and move it up with βG+Zβ for around 0.57

Switch back to selecting vertices with 1 and select these vertices

and move them up with βG+Zβ for around 0.4

Select the entire leaf with βAβ and scale it to the inside with βS+Yβ for around 0.82
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Select this loop with βALTβ

and move it to the left with βG+Yβ for around 0.22

Switch to object mode with βTABβ

RMB and choose Shade Smooth
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It is time to learn a new modifier called Solidify.
Solidify add a procedural operation/effect to the active object or to said simpler it addsthickness to the object. Its functions are self explanatory so I wonβt go in to much details but Iwill explain on the example.

Go to Add Modifier β Generate β Solidify

Change thickness to around 0.21

Add another modifier. Go to Generate β Modifier β Subdivision Subsurface.
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You can change Level Viewport to 2 if you want your leaf looks even better

Switch to edit mode and select these two vertices.

Scale them along the X-axis with βS+Xβ for around 1.45.
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Switch to object mode with βTABβ.
Switch to the right orthographic view by clicking on the red X on gizmo or by pressingCTRL+3 on your numpad.

Select the leaf and move it with βGβ to the world origin.

Duplicate it with βSHIFT+Dβ

and move it with βG+Yβ along the Y-axis a bit
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and then rotate it for 180Β° with βR+Z+180β.

Move it with βG+Yβ so that the second leaf will be near the first leaf

Switch to the top orthographic view by clicking blue Z on your Gizmo or pressing CTRL+7 onyour numpad.

Duplicate the leaf with βSHIFT+Dβ
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Rotate with βRβ by -90Β° and move it with βGβ

Duplicate that leaf with βSHIFT+Dβ and move it with βGβ on the other side.

Rotate it with βRβ for 180Β°
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and move it with βG+Xβ

Select these two leaves

Scale them with βSβ for round 0.81
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and if you see overlapping like this,

move them a bit with βG+Xβ to the outside

Check all the sides and if you see a lot overlapping, move leaves a bit. They can overlap a bitin the end because we are making a cartoony plant not the realistic one.

You can also move these two leaves up with βG+Zβ
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if they are overlapping in the upper parts

Now go to Add β Mesh β Cylinder

immediately click on this part
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and change vertices from 32 to 16

Scale it with βSβ for around 2.195

Select cylinder and press βCTRL+Aβ to apply scale

Click RMB and choose Shade Smooth
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Add modifier β Generate β Bevel

Switch to edit mode with βTABβ.

Switch to selecting faces with 3 and select this face
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Move it down with βG+Zβ for around -2.2

and then move it up with βG+Zβ for around 1.1

Scale it with βSβ for around 1.33
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Extrude it with βEβ for 1

Select this whole loop with βALT+LMBβ

Press βALT+Eβ and select extrude faces along normals
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and extrude it for around 0.15

Select this face

and inset a new face with βIβ for around 0.28

Extrude it to the inside with βEβ for around -0.25
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Switch to object mode with βTABβ

Move the pot down with βG+Zβ so your leaves will be a little bit in a pot

Scale the pot withβSβ for around 0.63
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and move it up with βG+Zβ

Select the leaf and change Solidify to around 0.35 so your leaf looks better.

Do the same with all other leaves as well

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If it looks like your plant is a bit weird, select leaves and move them first a bit down withβG+Zβ

and you can move them with βG+Yβ a bit to the inside too

Put 3D cursor with βSHIFT+RMBβ here

and go to Add β Mesh β Plane

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Scale it with βSβ for around 25

Switch to a rendered view so you can see all materials that you add.

Select the point light that you have on the scene from the beginning

Switch to the top orthographic view by clicking blue Z on your Gizmo or pressing CTRL+7 onyour numpad.

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Move it with βG+Yβ for around 4.6

Go to the Data

and change the power to around 2000W

Select the point light and duplicate it with βSHIFT+Dβ

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Move it with βGβ to around here

Change the power to 1000W

Duplicate it with βSHIFT+Dβ and move it with βG+Xβ for around -14

Select the leaf and go to Material

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Click new and rename Material to Plant

Select all other leaves one by one and choose Plant in the dropdown menu

Change the Base color to Green

Select the pot,and if you want to look it more rounder, add a subdivision subsurface modifier

Select the pot, go to material, add new and rename it to pot
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Place the cursor on the upper side of the screen as shown, and when you see plus,

just pull it down to the left while holding the left mouse click.

Go to shader editor

Hide sidebar on the right with βNβ
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Go to Add β Texture β Gradient texture

Connect Color from Gradient Texture with Fac from Color Ramp.

Connect Color from Color Ramp with Base Color from Principled BSDF
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Connect Vector from Gradient Texture with Vector from Mapping


Connect Vector from Mapping with Generated from Texture Coordinated

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Change Y in Rotation to 90Β°

Move second picker from Color Ramp from here

to around middle (0.495)

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Add a new color picker (stop) to the Color Ramp by clicking + on the Color Ramp

Move it to the end

and change color to this (or any other that you like)

Select the middle color stop and change it to any color that you like

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Select the pot and click + to add a new material

Click New and rename it to dirt

Switch to edit mode with βTABβ and select this face

Choose Dirt Material and click Assign

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Change material to some dark brown

If this happens to your dirt, it is because of the subdivision modifier, so just
turn on X-ray mode with βALT+Zβ select this edge loop

and bevel it a little with βCTRL+Bβ to fix that

It is fixed now
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Switch to object mode with βTABβ and click on the camera icon.
Go to view, and turn on the camera to view.

Now you can adjust the view far or near by scrolling up or down the mouse wheel, androtating the view while pressing the mouse wheel and moving the mouse left or right.
If you want to move the whole camera, hold βSHIFTβ and press the mouse wheel whilemoving the mouse up or down.
When you are satisfied with the framing, turn off the camera to view, click Render, and renderthe image.
Beginners guide to Blender

That is it for todayβs lesson. I hope you learned something new.
Happy Blending everyone!
Byee, see you next time!
Chapter 27- Rigging a cute 3D Mushroomcharacter