Blender Beginner Guide

Chapter 28: Modeling and texturing a cute 3D cartoony grain sack

Beginners guide to Blender

(Blender Version 4.2.0)

Modeling

Hello everyone! Thank you so much for supporting me on Patreon and YouTube!

It means a lot!

Today we will learn how to model a cute cartoony 3D grain sack in Blender.

I hope you’ll enjoy this tutorial.

You can find more tutorials on my YouTube and on my Patreon (free and paid members)

If you want a video tutorial check my YouTube channel:https://youtu.be/HEkOJ7wn_Bo

Now, let’s begin with modeling!

Select everything with “A” and delete with “X”.

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Go to Add → Mesh → Plane

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Press “S” + 2 to scale it for 2

Beginners guide to Blender

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And then press “SHIFT+R” 4x to repeat that action.

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Now go to Add → Mesh → Cube

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Press “S” + 2 to scale it for 2

Beginners guide to Blender

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And then press “SHIFT+R” 2x to repeat that action.

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Move it up with “G+Z” for around 14.6

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Select everything with A and apply scale with “CTRL+A”

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Select the plane, go to Physics

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Click on Collision to turn it on for the plane so that our sack could interact with it.

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Select the cube and go to modifiers.

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Go to Add Modifier → Generate → Subdivision Subsurface

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Change Levels Viewport to 2

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RMB and choose Shade Smooth

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Switch to edit mode with “TAB”

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Add a loop with “CTRL+R”

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Select all with “A” and scale it with “S+Y” for around 0.2953

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And scale it once again with “S+Y” for around 0.3444

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Add a loop with “CTRL+R”

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And scroll the mouse wheel up three more times to add 3 more loop cuts.

Confirm the number of cuts with LMB and position with RMB.

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Add a loop cut with “CTRL+R” here

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And scroll the mouse wheel up three more times to add 3 more loop cuts.

Confirm the number of cuts with LMB and position with RMB.

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Switch to selecting edges with 2 and select this edge loop with “ALT”+LMB

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Press “CTRL+B” to bevel it. Add one more segment by scrolling the mouse wheel up andbevel it for around 0.137

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Select this middle loop

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and scale it with “S” for around 0.9552

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Turn on X-ray mode with “ALT+Z” and switch to selecting vertices with 1.

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Select this part

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and move it with “G+Z” for around 7.036

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Add a loop cut with “CTRL+R”

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And scroll a mouse wheel one time to add one more loop.

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Confirm the number with LMB and position with RMB.

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Switch to object mode with “TAB” and turn off the X-ray mode with “ALT+Z”

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Go to Physics, and turn on Cloth so we could use physics to give our sack its initial shape.

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Scroll down to find “Pressure” and turn it on so we can inflate our model.

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Change Pressure to 0.9

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Go to Collisions and turn on Self Collision so that parts of our model don’t clip through facesof the same mesh.

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Press Spacebar to start animation

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and when you are satisfied with the look press Spacebar again to stop animation.

I stopped on 125th frame

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Go to Add Modifier → Generate → Subdivision Subsurface

Beginners guide to Blender

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Apply the first subdivision

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Then apply Cloth to make the shape permanent.

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Switch to edit mode with “TAB”.

Switch to the front orthographic view by clicking on that green -Y on Gizmo or pressing“CTRL+ Numpad 1”.

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Turn on X-ray mode and select this part

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Press “X” and choose delete vertices

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Turn off X-ray mode and switch to object mode with “TAB”.

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Go to Add Modifier → Generate → Solidify to give our sack some thickness.

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Move Solidify before Subdivision Subsurface

Beginners guide to Blender

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and change Thicknes to around 0.625

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Switch to edit mode with “TAB” and switch from selecting vertices to selecting edges with 2.Select this whole edge loop with “ALT” +LMB

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Switch to the front orthographic view by clicking on that green -Y on Gizmo or pressing“CTRL+ Numpad 1”.

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Extrude it with “E+Z” for around 0.76

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Scale it with “S” for around 1.0713

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Extrude it with “E+Z” for around -2.604

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Extrude it with “E+Z” for around -1.27

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And scale it with “S+X” for around 0.8891

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Select this loop with “ALT+LMB”

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Turn on Proportional editing with “O”

Scale it with “S” and change proportional size by scrolling the mouse wheel until you aresatisfied with it. Confirm it with LMB.

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Turn off proportional editing with “O”.

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Click here on Solidify to turn it off in edit mode so you can see what are you doing.

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Select this whole loop

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Duplicate it with “SHIFT+D” and fill it with “F”.

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Press “I” for inset and inset a new face for around 0.71

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Click “RMB” and choose Loop Tools → Circle

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And scale it with “S” for around 0.64

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Move it with “G+Z” for around 0.65

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And inset with “I” for around 1.7

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And press “M” and choose Merge At Center.

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Switch to selecting vertices with 1 and move this vertex with “G+Z” for around 0.15

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Switch to Object mode with “TAB” and RMB choose Shade Smooth.

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And you can now again turn on Solidify to display in edit mode

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Press “CTRL+A” and choose apply Location.

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Press N to open the sidebar on the right. Go to Item → Dimensions

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Change Z= 0.8 m (or any other number you want for your sack height)

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Hover over the Scale Z = 0.050 (in my case) and just press “CTRL+C” to copy it and paste itto X, and Y with “CTRL+V”

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Press “CTRL+A” to apply scale and this will happen.

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We need to apply Solidify modifier first, then we can apply scale. So first apply Solidify

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And then apply scale with “CTRL+A”

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Switch to Material Preview mode

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Go to Materials and press New.

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Change the Base color to any color you want.

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I choose this one

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Add a new Matreial by clicking on that + sign

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Switch to edit mode with “TAB”

Select this vertex

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and press “L” for linked

Beginners guide to Blender

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Click “Assign” and “New”

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And change base color of grain to any color you want. I choose this one.

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In the end rename your objects and materials.

Beginners guide to Blender

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Now you know how to model and texture a cute cartoony grain sack!

Let me know in the comments would you like more tutorials for cute cartoony stuff and feelfree to give me an idea what should I model next.

That’s all for today!

If you had fun learning with me, don’t forget to subscribe to my channel.

I recently started a Patreon with more exclusive content like tutorials, 3D models, .blend files,behind-the-scenes videos, etc. I am also often sharing free 3D models, making quizzes, etc.

There is something for both free and paid members, so don’t forget to check it out.

And if you have any questions, write them down in the comments :D

Happy Blending everyone! Byeee, see you next time.