Blender Beginner Guide

Chapter 10: Extrude

It is finally time to learn the first tool with which you can add geometry to the object - EXTRUDE.You can extrude vertices, edges, and faces.

Switch to edit mode with “TAB”. You can activate “Extrude” by clicking where the arrow is pointing.

page_57_img_1.png

If you click and hold LMB after you activate it, you will get this menu for some extra possibilities.

page_57_img_2.png

EXTRUDING WITHOUT USING THE SHORTCUT

Extrude region

First, choose a type of selection: vertex, edge, or face.

page_58_img_1.png

Activate the “Extrude region” button with LMB.

page_58_img_2.png

Now, depending on what you chose in the first step, you can extrude that.

If you choose vertices, you can extrude vertices.

When you select a vertex, you will get this.

page_58_img_3.png

If you want to extrude it along the vertex normal, just click on that plus sign and drag it with the LMB, and you will get a second vertex.

page_59_img_1.png

If you want to extrude it freely, don’t click on the plus sign. Instead, click somewhere inside the white circle and drag the vertex with the LMB.

page_59_img_2.png

To extrude edges instead of vertices, switch to edge selection.

page_60_img_1.png

Just as with vertices, to extrude it along the axes, click the plus sign and drag it with the LMB.

page_60_img_2.png

If you want to extrude it freely, just click somewhere inside the white circle and drag the edge with the LMB.

page_61_img_1.png

If you want to extrude faces, switch to face selection.

page_61_img_2.png

Extruding faces works just like it does for vertices and edges.

page_62_img_1.png

All that was “Extrude Region”. As you just saw, you can extrude it freely or along an axis.

Extrude manifold

The second option that you have is “Extrude Manifold”. As it says here: extrude, dissolves edges whose faces form a flat surface, and intersect new edges.

page_62_img_2.png

Let me show you the difference if you extrude a region and if you extrude a manifold.

This is the extruding region faces. As you can see, when I extruded the face, I got more faces separated with the loop from the first face.

page_63_img_1.png

But when I extrude manifold, I don’t get additional faces. It is all one face without a loop.

Can you now see the difference? The left one is an extruding manifold, the right one is an extruding region.

page_63_img_2.png

You can also see how the number of polygons is different between those two options.

Extrude region - vertices 12, edges 20, faces 10, tris 20.

page_64_img_1.png

Extrude manifold - vertices 8, edges 12, faces 6, tris 12.

page_64_img_2.png

Normals

(disclaimer: from this chapter on, I will be using Blender version 4.2)

To know what it means to extrude along normals, I need to first explain what normals are.

Normals show which way a vertex or face is pointing.

To see normals and their direction, switch to the edit mode with a “TAB” and click on the Mesh Edit Mode Overlays.

page_65_img_1.png

After that, click on normals, and choose the first one, Display Vertex Normals, and the third one, Display face normals as lines. I will increase the size of the normals so I can explain to you better what they are.

page_65_img_2.png

Those light blue lines that are coming out from our cube are face normals, and those dark blue lines that are coming out from our cube are vertex normals.

Face normals are just showing you which way the face is pointing.

page_65_img_3.png

This cube has two sides: inside and outside. Normals are showing us which part of our cube is outside (blue line) and which part is inside (there is no line in the inside part, just outside, and that is how we know sides).

You can see that more clearly in the next example.

page_66_img_1.png

But if it looks like this, you can already see that something strange is going on.

page_66_img_2.png

The second way (easier and quicker, at least in my opinion) is to check face orientation.

Click on Viewport overlay and turn on “Face orientation”.

Before we see our cube, the most important thing to remember is that red means inside and blue means outside.

page_67_img_1.png

As you can see, even colors do not match on our cube. Just as we could see from normals orientation, we can also see from the face orientation that the bottom part should be inside, not outside.

page_67_img_2.png

So how do we change that?Select all with “A” go to mesh → normals → recalculate outside or after selecting all with “A” just click “SHIFT+N”.

page_68_img_1.png

As you can see, now all faces are as they should be.

page_68_img_2.png

ALERT !

In some cases, recalculate outside doesn’t work, and you need to choose a face and flip it by yourself.

How to do that?

Select the face you want to flip with LMB.

page_69_img_1.png

Go to Mesh → Normals → Flip.

page_69_img_2.png

Now everything is correctly oriented again. You can turn off normals and face orientation just like you turned them on.

page_69_img_3.png

I hope you understood this part because normals are important in a lot of cases. You will learn one of those cases soon.

Now let’s finally learn how to extrude faces along normals.

Extrude along normals

Just as you did before, choose “Extrude” button, and now choose “Extrude Along Normals”.

Extrude along normals means to extrude region together along local normals.

page_70_img_1.png

I will turn on face orientation again just to show you something.

If you want to extrude along normals, just choose the face that you want to extrude with LMB and click on that yellow circle, and drag it for how much you want to extrude the face.

page_70_img_2.png

When faces are showing the correct side (blue is outside), extrude along normals is also working correctly. But if you have a face on the wrong side like this, you can see that this yellow circle is also showing on the inside.

page_71_img_1.png

That is why your faces should always be correctly oriented.

If you still haven’t realized how you can make your modeling easier by using extrude along normals, let me show you a good example.

Imagine you want to extrude all these faces.

page_71_img_2.png

If you use the extrude region, you will get something like this.

page_72_img_1.png

page_72_img_2.png

But if you use extrude along normals, you will get this.

page_72_img_3.png

But if one of our faces were on the wrong side, like this,

page_73_img_1.png

you will get this.

page_73_img_2.png

Extrude individual

Just as you did before, choose “Extrude” button, and now choose “Extrude Individual”.

Extrude individual means to extrude each individual face separately along local normals.

page_74_img_1.png

Let me show you an example.

Select the whole cube with “A”, and select “Extrude Individual”.

Now drag the yellow circle with the LMB to extrude it as you did in previous examples

You will get something like this.

page_74_img_2.png

Or if you choose those two faces, you get something like this.

page_75_img_1.png

Again, it is important that all faces are showing the right direction, so check Face orientation before extruding.

It is an easy and self-explanatory tool, so I don’t think I need to say more about it.

Extrude to cursor

Just as you did before, choose “Extrude” button, and now choose “Extrude To Cursor”.

Extrude to cursor means to duplicate and extrude selected vertices, edges, or faces towards the mouse cursor.

page_75_img_2.png

Let me show you an example of how fun this tool is.

Switch to vertex selection with 1 on your keyboard.

Select the vertex that you want, and select “Extrude to Cursor”.

Now you just click with the LMB on your scene, and you are extruding that vertex where you click with your LMB.

page_76_img_1.png

You can select more than one vertex as well.

page_76_img_2.png

Now, if you want to extrude edges, switch to edge selection with 2 on your keyboard.

Select the edge that you want, and select “Extrude to Cursor”.

Now you just click with the LMB on your scene, and you are extruding that edge where you click with your LMB. You can select more than one edge as well.

page_77_img_1.png

page_77_img_2.png

And if you want to extrude faces, switch to face selection with 3 on your keyboard.

Select the face that you want, and select “Extrude to Cursor”.

Now you just click with the LMB on your scene, and you are extruding that face where you click with your LMB.

page_77_img_3.png

You can select more than one face as well.

page_78_img_1.png

That is it!

Now you know how to use an extrude tool! In the next chapter, we will learn another tool, and then I will teach you how to make your first 3D model.